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Neuroshima hex bgg
Neuroshima hex bgg








neuroshima hex bgg

This means that you should do damage when you can, as long as yourĭoing more than you’re taking. Play, so you can’t rely on drawing a battle whenever you have damage lined up

neuroshima hex bgg

This allows you to use Motherland bonus to either attack the enemy base of theĭefenses around the base, where the Motherland is most difficult to maintain. To place Roots two spaces away from enemy bases, in the direction of your base. Will activate when any unit is attacked, and this will leave an opening next to If the Medic is attached to the Motherland, it Spaces next to your base so you cannot be netted. That’s out of the line of any ranged-oriented bases. Important, especially in games with multiple opponents. Should probably be added to the Motherland. If that’s notīe used advantageously when not in the Motherland. The net can be really huge if you need some clutch defense, so it's best to keep it available for when it's really needed.Īlways be used to attack enemy bases whenever that’s possible. Hesitate to use it on a unit that won't be killed immediately unless doing so prevents 3+ damage. I recommend being fairly cautious with your Steel Net.This is because your soldiers have low initiative and are generally bad at stopping enemy units who are lined up to take damage. Once you have the lead your main priority should be defense. Like always really, do your best to avoid battling if you are in the lead.Do your best to keep them alive and keep them near your awesome ranged-damage modules. If things are really going well your three mobile ranged units should be doing 90% of the damage to your enemies' bases.Here and there opportunities to do some big damage should come up. Keep your base well defended and try to line up modules and ranged damage when you get the chance. You have no base bonus so really your base is only something to be defended. Put you base in a corner and pray to your deity that no one goes near you.










Neuroshima hex bgg